Friday, May 29, 2009
Godfather II
Forget Robert De Niro and the tales of a young Vito Corleone in New York – The Godfather II focuses on Michael Corleone, starting with the meeting of the families in Havana to divide up Hyman Roth's empire. Unfortunately, the business is never concluded because the Cuban Revolution forces everyone to flee the country. As Dominic, a soldier of Aldo Trapani (the protagonist of the first Godfather game who has risen to run all of the Corleone business in New York), you wind up leading Michael, Fredo and Aldo to the airport in an attempt to flee. However, as you get to the runway, Aldo is shot and killed, prompting Michael to promote you into Aldo's place. The promotion comes with a significant burden, though: you need to re-establish control of New York, then expand to Miami and eventually Cuba to strengthen your family's control. Of course, other families will stand in your way, and it's up to you to eliminate them by any means necessary to aid in your domination of the crime world.
Obviously, there are some liberties taken from the film, as any fan of the movie would tell you (myself included). For example, the designers decide to make Dominic instrumental in breaking Frank Pentangeli during the Senate testimony on the Corleone family. Fredo also has a much larger role within the game than he ever had within the film, acting as a plot device throughout the story of the game and interacting with Michael and the rest of the Corleones thanks to saving him in Cuba. I wasn't too disturbed by much of the artistic license that was used in the title, but there were two elements that were used that just didn't work well. The first is one of the most memorable moments in the second film, when Michael informs Fredo that he knows Fredo betrayed him. Instead of this happening in Cuba, this happens in the study at the Corleone compound in New York after a majority of the game has been completed, which diffuses the strength of that moment.
The other issue, which is more significant, is the introduction of Tom Hagen as your consigliere, which happens around halfway through the game. While I don't have a problem with Hagen advising Dominic at all, his arrival in the middle of the story makes no sense, especially since the game constantly uses an image of Tom to provide information and hints on events going on as you make your moves against your rivals. This is compounded by the fact that Dominic acts as if he's only met Tom once or twice, even though the player has seen Tom's face dozens of times at this point. It would've made more sense to introduce Tom much earlier and have him provide this information as you start to build your empire and kill your rivals, because it just comes across
Speaking of your empire, The Godfather II takes an interesting twist to eliminating your rivals by working elements of strategy in with the guns blazing action that you expect from a crime tale. The strategy comes into play with a feature known as The Don's View, a 3D map that allows you to view your property and that of rival families so you can plan where you want to strike. See, to strengthen your family, you'll need to take over fronts that help launder money as well as the nine crime rings in the game, which provide bonuses to the family that owns it. For example, owning the gun running ring allows you to carry more ammo, while the drug ring doubles your income. However, you can't simply take over a business or ring and not expect a certain amount of retribution. Rivals will send their own made men to bomb or try to wrest control from you, forcing you to use The Don's View to decide when you want to send reinforcements or set up extra defenders to fend off these attacks.
You'll also be able to use this map to track down corrupt officials that you can do tasks for in return for favors that can be called in at any time, which can result in throwing off the police when you're being chased or arresting Mafioso, making an opponent that much more vulnerable. Of course, this is a temporary measure, and if you're going to try to fully eliminate a family, you'll want to track down each individual mobster and put a hit out on them. You'll discover the info on their location by doing favors for people on the street, like demolishing businesses, beating or killing people, or cracking safes. Once you've taken every business of a rival, their entire family (minus any made men that you've "retired") will retreat to their compound which you need to raid and blow up to finally eliminate their existence once and for all.
While you will be able to perform some of the tactical moves for your family, you'll inevitably find yourself deep in the midst of the action with up to three crew members, each with their own skills that will help you in battle. For instance, you can bring along a medic that can heal downed members of your crew, engineers that can cut the power so rivals can't call for reinforcements and demolitions guys that can bomb installations. For the most part, these crewmembers will act autonomously, targeting and taking out enemies as soon as they see them, but you do have the ability to provide minor commands to them to send them to a location, make them follow you or use their skills on certain objects. Of course, Dominic isn't a pushover either, and you'll be able to pummel whoever you want with his fists, choke the life out of them, or blast a kneecap or a shoulder with precise aim. Of course, you can also use the weapons that you acquire to execute enemies like beating them senseless with a golf club or shoving a Tommy gun in their mouth and ventilating the back of their head. Now, if you're finding that you're having trouble with a particular location or fight, you can spend cash to increase the stats of both Dominic and your crewmembers, making them more capable in battle, like healing faster or being more accurate with weapons.
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