Saturday, May 30, 2009
Tom Clancy's Splinter Cell :Chaos Theory
title: Fallout 3: The Pitt | genre: RPG
developer: Bethesda Softworks | publisher: Bethesda Softworks
platform: PC, XBOX360, PS3 | rated: PEGI: 18+ / ESRB: Mature
War, war never changes...
Description:
Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements.
Chaos Theory contains three unique gameplay types, but this doesn't mean the solo mode has been overlooked. The story follows a typical Tom Clancy formula of throwing as much globe trotting and technical jargon in a person's face as possible. While Sam Fisher is a step above the typical meathead video game protagonist, he seems to have a very small emotional investment in his job. There are no Metal Gear love triangles or family disputes; Sam is simply a soldier who is doing his job.
There are ten levels of single player international espionage, and each one contains multiple paths to complete the primary and secondary objectives. The levels are larger and better designed than the other games in the series. While many of the scenarios in Pandora Tomorrow were easy on the eyes, they felt too short and lacked depth. In Chaos Theory, the levels are not only visually impressive, but they are expertly designed to offer a ton of replay value.
In terms of combat, the first two games in the Splinter Cell series contained a slight contradiction. While they emphasized stealth, Sam Fisher was in possession of the equipment and the abilities to kick some serious ass. Pandora introduced incremental alert stages in which enemies would outfit themselves with better equipment as the alarm level increased. This addition, along with some very touchy AI, seemed to force a more restrained type of gameplay. Thankfully, this feature has been removed from the game, and instead Ubisoft has decided to let the gamers decide their style of play.
At the beginning of each level, there is an equipment selection screen that gives players the choice of a stealth or assault package. There is also a third option called "Redding's Recommendation" that usually contains a mixture of items best suited to the level. This doesn't solve the problem of having an overly powerful protagonist, but it does address the issue. Whether players choose stealth or action, Chaos Theory offers an assortment of new moves and improvements.
Story:
You may have dealt the Enclave a serious blow at Project Purity, but their forces are still out there, and still pose a grave threat to the people and security of the Capital Wasteland. In Broken Steel, you’ll continue your current Fallout 3 character past the events of Project Purity, and work with the Brotherhood of Steel to eradicate the Enclave threat once and for all. Travel to new locations like the Olney Powerworks, wield destructive new weapons like the Tesla Cannon, and fight powerful new creatures like the Super Mutant Overlord.
Key Features:
- Battle your way to level 30, with all new perks and achievements to unlock along the way!
- Extends the Main Quest, allowing you to continue playing your existing character and find out what happens next in the Capital Wasteland.
- Acquire new high powered Enclave Technology, including a new devastating flamethrower, the Heavy Incinerator.
- Tougher foes await in life beyond level 20, including new enemies like the Super Mutant Overlord.
- Your decisions will inalterably affect the outcome of the Wasteland’s survivors.
First off, Sam now carries a knife that can be used for quick lethal takedowns. Sam either jabs an enemy in the gut or takes them down with a quick throat slash. He also brandishes the blade when interrogating an enemy, which is a bit more threatening than a headlock. The lethal knife attacks are executed so quickly that it can be very enticing to take care of every threat in this fashion. The knife can also be used to cut through plastic sheeting and paper walls. This creates even more pathways from which to approach your objectives.There are also a number of environment-based kills that allow players to take out the bad guys with style. When a spy is hanging over an enemy he now has the option to grab them from above and either knock them out or snap their neck. When approaching a door there are now four options: open door, open door stealth, bash door, and optic cable. The stealth opening allows players to manually push the door ajar, so as not to disturb whoever is on the other side of it. "Bashing" causes Sam to enter the room with a quick kick, which knocks out any unlucky soul on the receiving end of the swinging door.
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